Playing computer games as electronic sport learning

21/06/2020   Share :        
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The phenomenon of e-sport implies an understanding of competitive engagement in computer and video games. Although very popular and well known among teenagers , scientific research and even game studies do not yet know much about this particular gaming culture. Thus, this research aims to provide a possible theoretical framing for the phenomenon of e-sport, which can then serve as a basis for further theoretical work and empirical research on this topic. In addition,a detailed introduction to the current state of electronic sport, this research will discuss whether the concepts of subculture and scene have any explanatory value for this new research field.<br />Keyword: computer , games, sport,learning<br />Prof Dr.Mazin Hadi Kzar<br />Physical Education & Sport Science Department, Al-Mustaqbal University College, Babylon, Iraq<br />[email protected]